Blackout: The Manor

In the previous posts I covered the general premise, the background  and the playbooks of Blackout; a Powered by the Apocalypse adventure, a cross between Buffy’s Tabula Rasa and the College of Wizardry.

This installment lays out the further hooks and clues that may help the PCs navigate their predicament. This is not an exhaustive list and it is implored that the GM introduce anything they seem are necessary for their adventure.the-manor

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